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HOW TO PLAY HALVE-IT

AKA: Bermuda Triangle, Halve It, Half-It, Half It

Halve-It Dart Game Rules

Halve-It, also called Bermuda Triangle, is a popular darts game that's great for new and veteran dart players.

Number of Players

One or more players can play this game.

Halve-It is a good game for practicing hitting every spot on the board, but it also works great for groups of two or more.

How to Play

RoundTarget
112
213
314
4Any Double
515
616
717
8Any Double
918
1019
1120
12Bull, both rings only count as 25 points for this round
13Bull, scored normally

Halve-It can be played with any number of rounds and numbers. Each segment on the dartboard is scored as it normally would be, meaning doubles and trebles count. A standard game of Halve-It consists of 13 rounds with the numbers 12 through 20 and the bull.

Each round will have a specific target and each player will get three darts to try and score as high as possible on that round's target.

However, if a player misses all three darts on that round's target, then they lose half of their points, which is where Halve-It gets its name.

The table on this page shows the targets for a standard game of Halve-It. That being said, a game can consist of any numbers and any combination of numbers. This makes Halve-It a great way to practice numbers that you need more practice with.

Optional Rules

There is an advantage to going first in this game. That being said, it is possible to play so that everyone has the same number of turns. For example, if the player who went first wins, then every remaining player would have one turn to try and tie the game. But if the player who went last wins, then the game is over and they win. This is just an optional rule to level the playing field. 

Variations

There are quite a few variations for Halve-It, making it a diverse game that keeps it from getting repetitive. Some of the more challenging variations are great for getting in some practice!

Any Double/Any Treble
Any Double follows the same rules as normal Halve-It but only doubles count to score. Any Treble follows the same principle but with, as you guessed it, trebles. These rules can be implemented with the standard numbers or any custom selection.

Selected Score
Selected Score is round- based but instead of the target being a specific segment, each player needs to hit a specific score to actually earn points. For example, instead of targeting the 15 segment, everyone would need to earn 50 or more points to score. Failing to do so would cut your score in half.

Inner Ring/Outer Ring
Inner Ring and Outer Ring limit the scoring area to either the outer single ring or the inner single ring. The doubles, trebles, and bull do not count.

How to Play

Halve-It can be played with any number of rounds and numbers and each segment is scored as it normally would be, meaning doubles and trebles count. A standard game of Halve-It is 13 rounds with the numbers 12 through 20 and the bull.

Each round will have a specific target and each player will get three darts to try and score as high as possible on that rounds target.

However, if a player misses all three darts on that rounds target, then they lose half of their points. Which is where Halve-It gets its name.

The included table shows the targets for a standard game of Halve-It. That being said, a game can consist of any numbers and any combination of numbers. This makes Halve-It a great way to practice numbers that you need more practice with.

RoundTarget
112
213
314
4Any Double
515
616
717
8Any Double
918
1019
1120
12Bull, both rings only count as 25 points for this round
13Bull, scored normally

Number of Players

One or more.

This is a good game for practicing hitting every spot on the board, but it also works great for groups of two or more.

Optional Rules

There is an advantage to going first in this game. That being said, it is possible to play so that everyone has the same number of turns. For example, if the player who went first wins, then every remaining player would have one turn to try and tie the game. But if the player who went last wins, then the game is over and they win. This is just an optional rule to level the playing field. 

Another optional rule to implement is make it so doubles and trebles skip numbers. For example, if a player hits a double 4 when they are on the 4 segment they would skip 5 and go straight to 6. Trebles could even skip two numbers if you wanted. This could also work as a handicap. If one player is much better at darts, they could be required to hit doubles or trebles to advanced, while the other players follow the standard rules.

Variations

There are quite a few variations for halve-it making it a diverse game that keep the game from getting repetitive. Some of the more challenging variations are great for getting in some practice!

Any Double/Any Treble
Any double follows the same rules as normal halve-it but only doubles count to score. Any trebles follows the same principle but with, as you guessed it, trebles. These rules can be implemented with the standard numbers or any custom selection.

Selected Score
Selected Score is round based but instead of the target being a specific segment, each player needs to hit a specific score to actually earn points. For example, instead of targeting the 15 segment, everyone would need to earn 50 or more points to score. Failing to do so would cut your score in half.

Inner Ring/Outer Ring
Inner Ring and Outer Ring limit the scoring area to either the outer single ring or the inner single ring. The doubles, trebles, and bull do not count.



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